Create a realistic vertical 9:16 photographed portrait. Subject and action: single young woman seated close to the window, body facing forward, head tilted sideways, holding the card fan against her lower face; face remains clearly readable at a natural snapshot scale despite the covered mouth. Hair and styling: a softly tousled shoulder-length bob with both eyes readable, in black with a faint warm undertone; jaw-to-collarbone bob/lob/compact-tie geometry; borrow from source text only motion/contact behavior such as wind, pillow spread, wetness, or a cap/collar tuck. Composition: vertical waist-up snapshot cropped at mid-torso, seated subject occupying the lower half of the frame, head slightly right of center, generous dark window area above and to the left, one upper arm partially cut by the left edge. Camera: eye-level camera at close conversational distance, natural 35–50mm lens feel, straight-on view with mild snapshot flatness. Pose: eyes looking directly into the camera, eyelids relaxed, eyebrows neutral; mouth concealed by the cards. Wardrobe: loose black short-sleeve graphic T-shirt with a faded blue-grey front print; soft cotton with natural wrinkles and a slightly rumpled sleeve edge; no visible jewelry, bag, hosiery, or shoes. Setting: indoors at night directly in front of a large dark glass window with a thick white sill and frame; the right window panel is partly open, with a plain white radiator or paneled wall below. Lighting: hard direct on-camera flash brightly exposes the subject and white window frame while the glass remains nearly black; weak cool ambient spill, abrupt shadow transitions, uneven exposure. Natural snapshot details: harsh frontal flash leaves the window almost black and the lower white background slightly overexposed; dust-like grain and speckles cover the frame, focus is mildly soft, the head tilt and edge crop feel casually. Finish: late-1990s/early-2000s consumer flash-photo fingerprint: cool green-teal cast in the shadows, muted colors except the red cards, slightly lifted grainy blacks, modest contrast, pale flash-bright highlights with mild clipping, soft focus and low digital sharpening, visible fine grain and soft sensor noise across. Skin and material texture: unretouched photographed skin with visible pores, vellus hair, under-eye/lip texture, tonal variation, and faint grain on face, neck, ears, and hands, including flash, monochrome, and low light; Local microtexture on face, neck, ears, and hands must be explicitly rendered. Rendering constraints: keep the exact crop, body-to-camera relationship, hand task, gaze direction, light direction, foreground obstruction, and background placement; preserve believable anatomy and natural hands; avoid beauty-filter skin, studio-clean restaging, generic fashion posing, text, logos, borders, and watermarks.